To assist the reader, I present this pronunciation guide to ‘Baiumen’ [BAY-oo-men], a universal language which evolved after the Great Sundering (see Höbin Luckyfellers: The Brothers Twelve, a definitive study of the ruling families before the Great Sundering). We have converted the following into common tongue for your use.
There are three particular symbols which make Baiumen easier to understand:
Ö: Spoken as [oh]. The double dots over the letter ‘o’ are used symbolically to honor ones status or bloodline.
Ä: Spoken as [ah]. The double dots over the letter ‘a’ are used to identify a word or name that has a lineage tracing back to the languages and races of light.
Û: Spoken as [oo]. This symbol is used to signify ceremonial origins of the word.
Aläshä et Veyomä! (a-LAH-shah et VAY-o-mah): magical words passed down through generations of High Elders, enabling them to unlock the grip of the guardian hands and release the Ithäri
Altorin (al-TOR-in): elder on the Iskäri High Council [black robe], influence over death, decay, shadows and non-embodied/demons and head steward of the valley Kuutä (KOO-tah) in Erimuri
Axon (AX-on): Referring to Callum Axon, was a master dwarf architect, who assisted on the overall design of Til-Thorin’s defenses and secret tunnel systems.
Bedurrim (beh-DURR-im): literal translation ‘an organized awareness or decision of unity’, a circular chamber above the Key where the High Council meets.
Chuur (CHOOR): A strong smelling spice, imported from the deserts of Isumiir, used in religious and magical rituals. It is said to attract evil spirits.
Cumber Beast: A large, docile packing animal—but mainly referring to Gowan lizards from the deserts of Isumiir.
Dämä Omä (DAH-mah OH-mah): a respectful greeting given (with head bowed) to dragons and / or dragon spirits which means ‘be at peace’
Dax (DAX!): half troll, half elf (long story…spoilers), resident of Erimuri, skilled fighter, drinker, smoker and teleporter
Delnar (DEL-nar): High Elder, head of the Iskäri High Council [gold robe], observer of Sands of Sight, steward over the Key and head steward over the valley of Tamku in Erimuri
Elämä (EE-lah-mah): the main planet in the Beletarus system where our story takes place
Elävoimä (ee-lah-VOY-mah): the magical presence of a dragon, separate from its body
Erimuri (EHR-ee-moor-ee): literally translated–“Desert Flower” the formal name of the Iskäri city, Sanctuary
Evolu (e-VAW-loo): elves
Eyinen (ee-EYE-nen): eternal, perpetual—usually used to refer to the Gnolaum or Mahan as a force or office that is in constant states of fulfillment.
furble (FUR-bull): a small rodent covered in thick, soft fur which is attracted to music with a beat. Commonly found in warm grassland areas of the world.
Gaidred (GAY-dred): elder of the Iskäri High Council [black robes], master strategist, student of all forms of combat and head steward of the valley Marsia (mar-SEE-uh) in Erimuri
Galep Bombul (GAY-lep BOM-bull): head of the Dwarf Masons. Built a mansion for the famous Iskari painter Sir Barrow in exchange for the enchanting painting of Galep’s shrewish wife, Hindel.
Gnolaum (NOL-um): the name used in prophecy referring to the Hero.
Gowan (GO-wahn): A giant herbivore lizard from the deserts of Isumiir. These beasts grow quickly and are raised for both food and pack/work animals where there is little to any water. The large lump of fat deposits in their backs allow for a dynamic water conversion, allowing for long stretches of time without a need for water.
Hindel (HIN-dell): shrewish wife of Galep Bombul
Humär (who-MAHR): 1) one of the founding fathers of Elämä before the Great Sundering; 2) the human nation of Seven Kings on Elämä
Ish-Krothi Umbällä! (ISH-crothee um-BAH-lah): a spell using an external discipline based on the element of fire (see Höbin Luckyfeller’s: The Basics of Magic)
Iskäri (iss-KAHR-ee): the race living in Erimuri
Ithäri (i-THAHR-ee): the female gem of light, a living piece of the world of the Gods
Jiin (GIN): female elder on the Iskäri High Council [white robe], master healer/surgeon and head steward of the valley Loäkuu (LOW-ah-koo) in Erimuri
Käläm (KAH-lahm): red moon which revolves around Elämä on which Erimuri is located
Kapmim (CAP-mim): A pungent incense from the green leaves of the rare Kapnivar plant. Poisonous to most humanoids, the green leaves are soaked in blood, dried and ground with various other spices. It is highly sought after for its magical properties—increasing a mägo’s ability to concentrate and focus internal energies. The smoke leaves a soot-like residue on cloth and creates a metallic taste on the tongue.
Köhille (KOH-hill-ay): literal translation is For The Poor. A densely populated area of city Andilain, where criminals and criminal activities are known to exist.
krekä (KRAY-kah): A term used by the Therrin, meaning blood luck. A belief that the greater the prey, the greater the difficulty of the hunt…the more powerful you will become as a hunter, through drinking their blood.
Kyliene (kigh-LEAN): Wendell’s first friend in Sanctuary
Läkätä (la-KAH-tah): mägo command which means stop, cease, quit, discontinue the current spell in use.
Liliolevanumua (lili-olay-vahnu-MU-uh): also known as ‘Lili’ is a member of the island race of the southern seas. By her hand the second seal of the Demoni Vankil was broken—as she thought to steal the Lanthya Shard for her own.
Mahan (MAH-han): the Lord of Darkness
Mägo (MAH-go): wizard / sorcerer
Mäjäkä (mah-YAH-kah): mägo command which shapes an existing light to a focus point. It means lighthouse, beacon, beam
Metsäsil (met-SAH-seel): translation = “woods of eyes”. A forest in the dense regions of the Highlands, where it is reported that ghosts dwell.
“mook berries”: A slang term for a small, purple berry found in small clumps of Mulonuk bushes. Wild plants that grow in high altitude areas. The bushes are small (only 6”-8” in height) which grow under large trees, gaining nourishment from the droppings of forest animals.
Mook berries are very sweet and potent, pulling a large portion of the plants vitality to create them. It is rare to find more than 2-3 dozen berries per plant, which makes them highly prized by foragers. The berries start forming as soon as the temperature drops after summer and throughout the fall season. The plant becomes dormant during winter, producing another round of berries, though slightly bitter, in early spring.
Morphiophelius (MOR-fee-oh-FEE-lee-us): Chuck, resident of Erimuri, rogue wizard and oldest known mortal.
Palmak (PAL-mack): translation = “many hills”. One of the southwest villages in the Tilliman Highlands.
RATS team: A small group of mechanics and computer hackers that aid a Trench Wars pilot with their S.L.A.G. during competition season. It stands for Repair And Tactical Support.
Rook: The elite ranger guard of the Evolu. Lead by the Lady Tamorah, the Rook are made up of the most skilled and gifted young male elves. They are the following:
- Taeel (Sverre – “wild, restless”)
- Silvan (Sindre – “sparkling”)
- Lemrull (Lem Rullator – “limb walker”)
- Lysendol (Lysende Sol – “bright sun”)
- Andor (“man, warrior”)
- Gregers (“watchful, vigilant”)
- Odd (“point” – of a weapon)
Säko (SAH-ko): The mägo word for gathering electricity.
Sälämä (SAHL-ah-mah): shaft of lightening
Salata Ridge (sah-LAHTA): translation = conceal, hide, withhold.
Shea (SHAY): youngest elder of the Iskäri High Council [white robe], son of Delnar, able to discern ‘truth’ as it is connected by events (past & present), identifier of the royal bloodline and head steward of the valley Kevä (KEY-vah) in Erimuri
“Sheu!” (SHEE-oo!): a shout made by Evolu soldiers to express their loyalty and firm determination to serve without wavering to whatever end may come. Its united should creates unity and expresses a bond between those of the race. Rough translation into common is “I will” or “I shall”.
Shiofu (SHEE-OH-fu): a triple bladed pole arm, similar to a trident, with detachable pieces. Can be used as a pole arm, spear, staff, baton and short swords.
Silveen (sill-VEEN): a small, sweet fruit with a glossy, silver skin—grown exclusively in Erimuri
Sir Barrow (sir BAR-oh): famous Iskari painter
S.L.A.G.: The large robotic suits of armor used in Trench Wars and G.E.A.R.S. competitions. The acronym stands for Strong, Lithe, Armored, Giants.
Sydänmuus (see-DAHN-moos): the leader of the coven used by Thule to attack Til-Thorin.
Tämä-Un (TAH-MAH oon): a valley in the Tiliman Highlands, where one of the three functional Prime Gates of Humar is located.
tarkin: A swear word used to emphasize a point or compliment with a force of clarity. She was a tarkin good fighter.
Teho (TAY-oh): The mägo word for “power” or “volume” to increase the current source of magic being used.
The F.O.R.D. Corporation: Fuel Optimization for Research and Development.
Tiell (TEA-el): elder on the Iskäri High Council [white robe], master of languages (spoken, written and magical), head steward of the valley Inäkuu (i-NAH-koo) in Erimuri
Tursin (TOOR-sin): elder of the Iskäri High Council [white robe], able to shape shift into animal forms, head steward of the valley Syskuu (SIS-koo) in Erimuri
Vallen (VAL-en): trolls
Välo (VAH-lo): mägo spell which means light, illuminate, shine.
Velpä (VEL-pah): a mocking slang which translates ‘filthy traitor to light’
Verrdrä (VEAR-drah): the Dragon Lords (male and female)
Virtä (VERR-tah): mägo word to describe or encourage movement, such as current, flow or stream.